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- on enterFrame
- global gMaxBoutons, gSurvolAct, gSurvolPrec, gBarChron, gSujet0, gMessDef1, gBoutons, gChapAct, gEtudAct, gEtudPrec, gMessSty1, g1erSprChr, g1erSprNav, g1erSprLoc, gListBtDec, gSprSel, gLocLabel
- curseur(6)
- set gListBtDec to []
- set g1erSprLoc to 22
- set gLocLabel to "DE:RN eur"
- setAt(gListBtDec, g1erSprLoc, "HSN")
- setAt(gListBtDec, g1erSprLoc + 1, "APA")
- setAt(gListBtDec, g1erSprLoc + 2, "NEC")
- setAt(gListBtDec, g1erSprLoc + 3, "HSS")
- setAt(gListBtDec, g1erSprLoc + 4, "PNE")
- setAt(gListBtDec, g1erSprLoc + 5, "ORE")
- setAt(gListBtDec, g1erSprLoc + 6, "HSA")
- setAt(gListBtDec, g1erSprLoc + 7, "MASKEUR")
- set gEtudAct to "eur"
- repeat with i = g1erSprNav + 1 to gMaxBoutons
- if (i <> (g1erSprNav + 5)) and (i <> (g1erSprNav + 6)) then
- set the visible of sprite i to 0
- end if
- end repeat
- end
-